Thursday, November 10, 2011


Last Saturday we had the opportunity to organize a game event, by collecting a bunch of nerds and paying a board game.
This time we tried something new and the selected game was called Steam.
Trains and Germany and strategy. This is not the first time I see this combination in a board game.

The game mechanics were quite simple, after one round and a bit of concentration, it was possible to play quite smoothly, although, as we are tricky players, questions are often asked for testing the rules and the game-owner rules knowledge, of course.

Copyright Mattias Pettersson ©
We played the game following the newbie sets of game rules, and despite that, the game was quite exciting and it was not easy to predict who would win it (although, the player that was clearly leading won anyway).

The game is structured according to 7-8 rounds. During each turn a player needs to select an ability for that turn (for example, he will be the first player during next turn), then it will be time to build a railroad path, move the goods over the railroad, collect the money or get another loan.
What is quite fascinating is that there is a small economic system connected to the execution of each step. Usually, in a way or in another, one gets granted a certain amount of money. Here, instead, one has to take the risk of getting a loan and balance it up.

I am not surprised that there are several variants of the game (and the game itself is a variation of another game, Age of Steams, it seems) since the platform is quite simple and of course, the setting can variate from Germany to wherever.

I am looking forward to test the game with the advance rule set. Maybe instead of letting someone else win, I will show off my strategical skills? :-)

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